Now, if you are bound by the same continuation conditions, you should make a 50/50 deal for your next match. And it could be a game that will be very successful, with publishers who want to publish it, but you would be working in really negative conditions. It would probably inspire you not to make this sequel. In a talk at GDC Summer this week, Voyer shared the data he had collected by working with video game companies and publishing agreements to democratize the necessary information. The dataset included the analysis of seven key points in a total of 30 publishing agreements. All the titles involved were developed independently of each other, none were a mobile game, and almost all publishers were unique – repeat editors were only included if they had multiple contracts with very different terms. In addition, the data did not contain porting or localization operations. If the publisher has a “take it or leave it” approach to the deal, it`s clear that they don`t respect you. They want to control you and lure you into a market that is bad, clearly for their own good. One issue that is either omitted or dealt with with a lot of publicity is the issue of sequels and other games based on your gaming IP. Of course, they will oppose many of them. But in the complex giving and receiving negotiation of these agreements, you can get great conditions of approval by forgoing something else that is less for you.
One thing you need to keep in mind is that the publisher wants to publish your game. .